![]() Great defense with Prince and Rascals, and so many bait cards. It’s an expensive deck for being a Log Bait (3.8 Elixir cost) but has much power as the other Log bait decks. This deck has been around the game for a very long time. If the enemy uses Lava Hound, be sure to use Night Witch in the back on the same lane so the bats will help you defend. Don’t be afraid of using Golem as the first play if you have Night Witch in hand, you will certainly destroy your opponent’s tower.īesides this, the deck has good ground defense but a lack of air defense. #2 – Golem Night Witch deckĬheaper than normal Golem decks, but effective as well. The Log can be changed for Snowball and Ice Spirit for Fire or Electro Spirit. Tesla and Firecracker cover your air defense, which you normally don’t have that much on Hog Rider cycle decks. In the first stages of the game, you should use your Hog Rider as a main attack resource but later on, you’ll see that it’s not needed as much as you think and you can cycle Earthquake to the enemy’s tower to claim the victory. As you might see, there’s no big spell on it like Fireball or Lightning, but Earthquake. This deck has a fast cycle and powerful defense. Here are the TOP 3 decks for Arena 14 in Clash Royale, with a brief explanation of how to play them and succeed. Dont use PEKKA and Electro Wizard together if the opponent has Skeleton Army.In this arena, you unlock two legendaries that are used in a lot of Golem decks.Try not to use Skeleton Army and Ram Rider together or Log will counter both.Don't hesitate to perform Negative Elixir Trade if a Massive Damage Dealing Card is at your tower (Like Balloon or Sparky).You have only one stun effect card so use it wisely or a deck containing multiple cards that require stun will overcome the deck thus, calculate the opponent's card first.When the opponent places a Tank at the back, put Ram Rider on the same lane as that of opponent's tank. The deck contains only one Punishment card so use it wisely.Use Valkyrie to counter low HP units such as Wizards, Magic Archers and Musketeer.Placing Ram Rider behind PEKKA can be deadly for opponent but can be deadly for you too if swarms are sent.Log Bait/ Zap Bait can be performed by placing Ram Rider/ Skeleton Army first to place Skeleton Army/ Ram Rider later safely, respectively. ![]() However, a spell and a swarm/inferno combo can take down the push. Placing PEKKA with Skeleton Army can be dangerous for the opponent as both Swarms and Inferno Tower will be countered.For Golem, use PEKKA or in emergency, Skeleton Army to avoid hits from the Golem. If the opponent places a Tank (PEKKA or Mega Knight), place Executioner behind you tower as the most expected supportive unit is a splash damage, therefore Low HP, unit and Executioner's Linear damage can counter both. If the opponent places a Glass Cannon at the back, Fireball it.Try not to fireball Swarms as Fireball might be needed to take down tower or to counter Low HP units such as Magic Archer, Wizard and Musketeer. Use Arrows, Valkyrie and Executuioner to counter Swarms.Then swarm or place a high damage unit for the snared Win Condition. Use Ram Rider to counter most win conditions such as Balloon, Hog Rider, Royal Giant and Giant.Therefore eliminating, the opponent's defense for P.E.K.K.A Then place Electro Wizard behind PEKKA and be ready with arrows. If the player uses Inferno Tower, Place PEKKA at the back of your king tower and save 7 more elixir. Place Ram Rider at the bridge and get ready with arrows as Swarms are most expected.Deck Information Deck Created by: Lance Faulkner Minimum Recommended King Level: 8 Maximum Recommended King Level: 13 Arena Required: Serenity Peak (Wrong?) Average Elixir Cost: 4.4 (Wrong?) More Statistics: Go to Deck Builder Card Roles P.E.K.K.A.: Tanking, Killing Tanks, Push Killing Skeleton Army: Quick Swarming, Distracting Ram Rider: Win Condition, Snaring, Low Damage Executioner: Anti Air-Swarm Unit Electro Wizard: High Damage Anti - Air, Stun Effect Valkyrie: Area Damage, Mini Tanking, Distracting Fireball: High Damage Spell Arrows: Low Damage Spell Strategy
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